I forget which stage it was, but I had to manually add an "author=" stage info value so that my character knew to flag off of your specific stage when triggering the stage fatality logic.Ī minor gripe I also have is the verticalfollow on some of the stages is so high that when one player is knocked into the air with an uppercut, the camera mainly follows them and loses sight of the player that performed the attack.The boundhigh property also needed to be changed to a lower value to prevent an awkward vertical camera follow up top. You can still get the Winmugen stages, but the 1.0 stages are no longer online, and only the Mugen 1.0 stages had an additional. The problem is that one of the links, which led to the Mugen 1.0 versions of the stages, has expired. The Bell Tower needed the verticalfollow property to be changed to a higher value to allow the camera to follow P2 to the bottom of the level where the spikes are. Juano16 has a Mugen > forum thread where he released a bunch of links to his Mortal Kombat characters and stages.The Pit 3 is missing the spikes at the bottom, but they are present in the.I did have to make a few changes to your stages though (1.0 non zoom versions): Hello! After some coding, I've been able to implement most of the stage fatalities from your stages into my filmed characters.
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